Graph IDE ► Programming
Graph IDE can be programmed using scripts and plugins. The script Language is similar to ANSI-C and Objective-C and making a Plugin utilizes Xcode and hence is a general-purpose facility that opens up a wide range of capabilities. Once scripts are inserted into the Program inspector editor then those scripts can be called periodically (animated) using the Animation inspector editor. In that way, a Graph IDE document can become dynamic and reach out to all resources available from your computer.
The following is a brief list of Programming sections:
| Section | Description |
| Adapter | Describes how to program the adapter which is a hook to native view usage. |
| Advisory | Describes some programming issues. Some of the issues are usual and some are particular. |
| Circle | Describes how to program the Circle graphic. |
| Cubic Bezier | Describes how to program the Cubic Bezier graphic. |
| Function | Describes how to program the Function graphic. |
| Graphic | Describes how to program Graphics. |
| GraphicView | Describes how to program a GraphicView. |
| Image | Describes how to program the Image graphic. |
| Label | Describes how to program the Label graphic. |
| Language | Gives a basic overview of the programming language. |
| Layer | Describes how to program the Layer graphic. |
| Multiple Coordinate Graph | Describes how to program a Graph. |
| Overview | Gives an overview of the programming facilities. |
| Perspective Graph | Describes how to program the 3D Graph graphic. |
| Perspective Scatter | Describes how to program the 3D Scatter graphic. |
| Perspective Surface | Describes how to program the 3D Point Map graphic (a.k.a.: Surface Graph). |
| Point Map | Describes how to program the 2D Point Map graphic (a.k.a.: Heat Map). |
| Plugin | Describes how to write a plugin for optimized programming of a graphic. |
| Polygon | Describes how to program the Polygon graphic. |
| Rectangle | Describes how to program the Rectangle graphic. |
| Scatter | Describes how to program the Scatter graphic. |
| Single Coordinate Graph | Describes how to program a Graph. |
| Trajectory | Describes how to program the Trajectory graphic. |